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eDimensional's Ben Heck 1-Hand New Access Controller Now Available


Ben Heck of modding fame follows up his 5.1 headset for eDimensional with a one-handed PS3/PS2/PC controller. Although it's made for disabled gamers to play games they otherwise couldn't on a standard DualShock gamepad because of the swappable control modules, it's also very useful for regular gamers who need something they can handle with one hand while eating. More »
1:50 PM on Thu Jun 5 2008
By Jason Chen
0 views, 1 comment

Latest by comp_wiz101: Right.... "eating" more »

Microsoft's device manners policy (DMP) patent seems very interesting, enforcing manners on people via automated wireless servers because they can't be bothered to be polite themselves. There are some examples inside the patent application, but the basic gist is that if you take a mobile device (cellphone, camera or laptop) into an area designated not-acceptable for that device to be used, it'll automatically be shut off or that particular feature will be locked. Imagine a no photography policy in museums turning off your phone, or no recording in movie theaters, or no calling in hospitals. Not a bad idea for the office either. [Unwired View]

3D Display


Displays
Behold the World's Largest 3D Display (Now in Glorious 2D!) Sharp has been showing off their glasses-less 3D Parallax technology for years, and now they're partnering with VMJ to create the biggest commercial 3D display in the world. A 65-inch 1920x1080 LCD with 120-degree viewing angle, it's priced at around $30,000—meaning it's more aimed at wooing the crowds in public spaces than your friends at your next Superbowl party. So until you have a 3D monitor to call your own, enjoy the thrill of viewing this 2D representation of the device. Sorry we can't do better, but if it's any consolation, we render all media in tactile holograms here at Giz HQ. [Impress]

Real Gaming Control Pad Planned for IPhone
By Charlie Sorrel June 05, 2008 5:47:13 AMCategories: iPhone, Peripherals
The iPhone could be a truly great gaming platform. Huge, bright screen, a processor fast enough to throw around some 3D graphics, motion sensors and -- from a developers point of view -- a big installed user base. The only problem is the lack of buttons. A touchscreen keyboard might work OK for typing emails, but for games, where split-second timing is needed to avoid death, or even better, kill some ducks, you need some buttons.

The answer comes in the form of the iControl pad, a standard set of buttons and a D-pad mounted on a case into which the iPhone can slide, hooking up via the dock port. You won't get much from the blurry video below, but the developers have already sent out some test units and plan to have a release in July, priced at a reasonable $30.
If it works, it might boost the iPhone into the big games league, easily trouncing the PSP and N-Gage, although, unless somebody ports Mario Kart across, it'll have a hard time catching the DS. But, with those accelerometers inside, those people who play Streetfighter II by swinging the joypad all over the place might finally avoid ridicule.